Those are made of random parts like this:
dunegon_name = <dungeon|castle> of <terror|doom>
Of course, there are more parts and much more options for each part.
Hi again!Are you still planning on relasing the source code of this generator? I was thinking about trying to recreate it in Unity and maybe use it for a small game I'm working on during my freetime.
I'm still planning on doing it one day but not anytime soon. Meanwhile you can try implementing one of classical algorithms for dungeon generation.