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I think you have a solid start here and a nice idea, but there's a few things  holding it back from a gameplay standpoint. First is that the cursor didn't lock to the game screen so I was constantly clicking off screen onto my other monitor and it was messing up my ability to aim.  Another thing is I noticed there was no sound or sound effects, which I feel are very important components to an engaging game. I also kind of wish there was a better visual representation of the different weapons and their ammo being fired. A simple weapon icon next to the ammo count would be a great way of displaying that, and having the bullets for both guns not be the same gray sphere would  help a lot too.  Last thing is minor but I feel like the scene is a bit too bright (even for heaven) as a lot of things feel over-exposed. I like the angel design, the classic style of angel is always fun.

Yeah, I completely agree with you on everything, the game is very early days even for a jam game, and most of the things like sound effects and ammo was just a matter of time. I focused at the start on getting the gameplay sorted, got it to where it is and then realised I had like 20 hours to do everything else, so I just didn't have too much time to sort everything else out and even polish up the gameplay. Pretty much everything you've said here was started, like the weapon UI, the sound effects and the cursor (I think I know where that errors coming from but I just couldn't fix it in time). If I had even one more day I probably could have made the game much better. Thank you for the feedback though.