Yeah, I completely agree with you on everything, the game is very early days even for a jam game, and most of the things like sound effects and ammo was just a matter of time. I focused at the start on getting the gameplay sorted, got it to where it is and then realised I had like 20 hours to do everything else, so I just didn't have too much time to sort everything else out and even polish up the gameplay. Pretty much everything you've said here was started, like the weapon UI, the sound effects and the cursor (I think I know where that errors coming from but I just couldn't fix it in time). If I had even one more day I probably could have made the game much better. Thank you for the feedback though.