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I think the story of this game is really interesting, I like how you were able to quickly explain everything in the opening cutscene. Some sort of indicator on the range of attacks would be nice, I was never sure if I was hitting anything or not. Some sort of indicator when the player takes damage would be nice too. I also clicked through the end screen a number of times by accident, adding some sort of delay before it can go away would be nice.

A damage and end screen delay are good ideas, and indicators would definitely add. Thanks for the advice.