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Rhino

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A member registered Dec 02, 2020 · View creator page →

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I'll definitely revamp the attack system post-jam as it's a little buggy. As for the limitation, the story was the sword leading the viking to Valhalla. The viking followed the sword, so I felt like that was enough. I think I should have given the sword more to do though.

A damage and end screen delay are good ideas, and indicators would definitely add. Thanks for the advice.

Thanks

The idea was superb, but yeah the lack of game-play was unfortunate. Good news is that now I will not try to make one of these in a weekend,

The animations were amazing and the concept was great. As you hinted the game could have used more variety and polish, but those just seem like effects of the time restraints.

I like the design of the pinball gates, however I feel like there should have been more like a pinball machine with walls and such. Still fun enough to try to beat my score a few times.

Now that I you mentioned it, the sword spin should totally have been an attack. In the future, I might add a tutorial stage to ease the difficulty, or just tone down the difficulty of the game as a whole. I appreciate the feedback.

The art and concept are amazing. One gripe I had was that the angel/demon was a little small, but that may have just been preference. 

Finding the right combinations and avoiding the wrong ones is really fun. That being said, I feel the game would benefit greatly from more verticality and diversity.  The diversity thing is probably just because of the jam time restraint, though.