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Really cool idea! But i could sujest some things to improve.

first of all the character feels a bit heavy, this level of gravity would work better for a tight platformer game, but less for a game about aiming and calculating arches.

and secondly il recomend having the challange come from tricky level design and less from moving the targets at super high speeds, it makes it feel like the game tried to make you fail and that its just luck based less than an actual smart throw.

But its a really nice idea to have different enemies interact differently with the player, and the sound effects and particals really made the game better and fun.

Il say thats a really impressive first game, good job!

Thanks for the feedback! I'll play around with the gravity some more to make it feel better, as for the level design I can mess about with that some too. With the fast targets I wanted to encourage careful timing but I can see how it is more luck based. I'll see what I can do in a post jam version to fix that.