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The concept is pretty good. I don't know how I feel about the walk, though. In games like this where you walk super slow, it feels kinda frustrating, and I'd almost prefer the dash to be the only form of movement at that point. I think maybe some balancing around that is in order, one way or the other.

The core mechanic is pretty fun. There were a few occasions where I felt like I got him or didn't hit the enemy when I felt like I should have. Other than that, it's a pretty solid entry.

(+1)

Yeah... the walking speed is definitely being a matter of discussion. Walking slowly is great for aiming your dash precisely, but bad por walking past enemies and moving overall. Walking fast would be the opposite, and we also didn't want to allow people to avoid the rock's crush attack without dashing.

I'm glad you liked the concept and the core mechanic :D. It's a bit different than usual to land hits, you have to dash through the enemy (start on one side, hit him, finish your dash on the other side).