I'm surprised by how much I enjoyed this, because I'm not a fan of runners. It just goes to show you how much changes with a simple remix of core design philosophy. It's amazing how much depth you were able to squeeze out of a simple, one-button game. I'm a big fan of the art-style, the only exception being that the trees kinda give the impression of old red-blue 3D without the glasses. The music and sound work well. The biggest flaw in the game is the overdone and often disorienting zoom. The way the camera moves can make it very hard to keep track of yourself and where everything is in the environment with respect to you, and it makes it difficult to judge distance when the scale has changed immensely over such a short period of time. I'd say the zoom either needs to be much more subtle, or it should simply be a camera on rails without the zoom.