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Little bit buggy, often would find the isGrounded function to not reset upon touching the ground leaving me jumpless, sometimes a timer/cooldown works better than a bool. The movement is nice however turn down the Addforce as it was very easy to counteract gravity and stick to the walls.

Very neat story though.

Thing is I don't use things like isGround functions. I just check if the player is colliding on the floor and set a bool to true. And I was aware of this bug but I ran out of time during the jam to fix it. Im looking into a new script already.

(+1)

I fixed it! my new games will no longer have this bug