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like it says I have one sp and can spend it so I try to spend it on something like lets say +5 allure so I click that but when I press ok, the allure doesn't go up. When I click back to sp it is just selected on the +5 allure and...yeah

(+1)

A skill is enabled by either equipping the accessory with the skill or spending SP to enable it. 
You probably already have the silver pendant equipped with the "Allure +5" skill when you are trying to enable it.
Try unequipping the silver pendant and let me know if this makes any difference if you enable or disable the skill.

(+1)

I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.

It didn't take me too long to figure out how it works since FF9 does something extremely similar.

(+1)

Good suggestion. I've added a guide in the library on the next build to explain how the system works. And yes, Final Fantasy IX was the inspiration behind this.

Called it! lol.

It'll prove an excellent system once there's more gear and abilities to juggle. I actually prefer your 'master skills to get more skillpoints or find skill books' approach over the way FF IX did it.