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Very trippy game! You nailed the mood with a great combination of weird art and audio together. Shame there's not more to do in it because I would've loved to have played it beyond just random conversations.

(1 edit) (+1)

Thanks! I enjoyed the mood enough that I think I'm going to try doing something more with this post jam. Hopefully I can find the time to actually finish something with a bigger scope.

Also, with the (fair) criticism I've gotten for the lack of objectives, I've decided to make a list in comment here for anyone who wants to have a bit more direction in my walking/talking sim. Just one line of dialog to try and find for each character:

1. Space Octopus - Find out what human has visited his home

2. Jams - Give him closure

3. Eternal Giraffe - Learn what she was able to do without tentacles

4. Debbyrah - Find out why she's here

5. Shanmnund - Find out where they got a cookie

6. Charlesifer - Find out what his old job was