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This might be the black sheep of the game jam! Right off the bat, it's impressive that you managed to create such an off-target but still polished and enjoyable game with the Adventuron engine. The graphics are very well done, and really fit the mood of the rest of the game. At first I thought it was going to be almost a straight visual novel, but it quickly started to remind me more of the Professor Layton series; a bit of story, a bit of exploration, a puzzle, and then repeat.

It did seem strange to me just how much Pel had managed to insert herself into your time at the office, even once I read the epilogue. And despite all the indications given on the game's page and in the game itself, I didn't want to call her because it felt like asking for a hint to me, and I wanted to solve the various puzzles on my own. However, I don't think that anyone would be able to solve the password puzzle without calling her at least twice! Still, I had a very fun time with this game.

Hello, Verdant! Thank you so much for playing! And you are correct, you need to call Pel for the first puzzle. I wanted to normalize that it's okay to call her. (And also, a lot of people didn't realize they could continue to call her, so I mentioned it multiple times). I do, however, understand the need to not ask for hints. Hah, I'm the same way!

In regards to Pel being at your work, my wife has come to my work before, multiple times. Sometimes, she has to wait for me, and she may chat to other people. Similar with my daughters. :)