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yeap, no warning now

made it to the start of level 5

- i question the bullet system. are the drops random? (with a chance the player runs out, at no real fault of his own) or are they scripted? (meaning if the enemy takes, say, 3 shots to be killed, but then drops you 3 bullets, it's not like you're even gonna run out). it's not like you can "waste them" by missing, since you can't shoot when not targeting
- didn't see an exit button and had to alt+f4
- the ui was kinda small, was hard to tell when i got hit and how much hp i had left 
- the projectiles and enemies were too similar in colour, making them a little hard to distinguish

other than that great job so far

-if you're sub 100 ammo and you kill a unit enemies will drop ammo, and then there's a maximum amount of ammo that can be on the map at once

-f11 leaves fullscreen

-would you say the UI specifically is too small or everything is too small in general

-and ok i guess

ty

>would you say the UI specifically is too small or everything is too small in general
everything is on the zoomed-out side, but i don't mind it (tho it would be nice if you could see the main character / enemies sprites up close, maybe as a menu background or during a visual novel style conversation / cutscene. to make them less (pun not intended) "distant")

the ui's size is the only one which is kinda bothersome to me, and even then mainly just the healthbar