The balance of power is skewed definitely in favour of the knights, but I've enjoyed your game a lot and the slimes are really cute, so I think your game has a lot of potential if you'd like to work on it further in the future :)
Viewing post in Slime Siege jam comments
We tried tweaking a few numbers to balance it out, but most of what we did ended up giving the slimes a big advantage from the get-go. Turns out we'd have to apply changes to knight generation throughout the course of the match to even the tide a bit, but at that point the deadline was fast approaching :(
Glad you liked the game and the art!