Thank you Pavol!
Melcope
Creator of
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Thanks for the specific feedback! We got around to implementing most of the gameplay mechanics but sadly a lot of the specific UI/balancing improvements didn't make it in. If you look next to the slime jars you'll see a big empty space where the information screen was supposed to be, displaying the abilities, their mutations, and their effects on the slime type. Hopefully we have time to include a lot of the suggestions and QoL changes once the jam rating period ends.
I'm glad you liked the game and again, thanks for the constructive feedback!
Glad to see that you tried seeing what the different slimes did! If I may ask, were the effects of some attributes more prominently evident than others?
We planned a small part of the UI to show the currently equipped attributes of the slime as well as its effects, but didn't have the time to implement them. Hopefully none of the abilities were too confusing in what they seemed to do!
The defensive options in the game are far cheaper than any of the offensive options(can cancel out a 100 cost bomb with a 20 cost shield), if the game is played by two players of equal skill then they're basically stuck in a stalemate forever!
Other than that the concept was really nice, fastest time I could get so far was 1:11.
The moving platforms felt a bit slow but only in the beginning when you didn't have any aerial movement options. Once you got the double jump and air-dash you could breeze through areas without worrying about the platforms too much.
Overall there weren't any other hazards than radioactive sludge that you had to avoid; I guess if enemies or traps were present then the platform speed might've been more problematic. Worked for me though and had a lot of fun timing my jumps and abilities!
Other than that on level design, some of the areas had vertical platforms that I guess were meant for you to come back to once you got the climbing ability, but I kinda ended up aiming for the little sliver of ground they had on the top because at the time I had no idea a climbing ability existed.
Once again, this was probably one of my best experiences on the game jam! Great job!
Amazing level design, story and atmosphere! Had me hooked trying to find all of Doc's notes through the game! Moving around with your new-found powers was fun, and the starting frames for the run reminded me of the original Prince of Persia.
Only critique I had is I guess I expected an ending cutscene? Probably because the rest of the game was so darn good!
We tried tweaking a few numbers to balance it out, but most of what we did ended up giving the slimes a big advantage from the get-go. Turns out we'd have to apply changes to knight generation throughout the course of the match to even the tide a bit, but at that point the deadline was fast approaching :(
Glad you liked the game and the art!