Hi! I'm a 2D Artist looking for a team. I'd love to do an isometric game or a top-down one (I could try doing that in pixel art - but I've never done pixel art before, so it might not be... great XD I'm better at general 2D.) My discord nick is yreron#5230 :)
yreron
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After-jam build with Forest Spirit getting their body back: Pharus - Zippyshare
Also here: Pharus - Google Drive
(this is a comment repost in case you don't scroll all the way down)
Hexagons!
- was my initial thought.
Honestly. I love it. I love the plot (you genius person). The Hexes themselves are relatable, not right-angled enough, but still angled too much to fit...
Why do they collect flags, though? Because... they want to accomplish something of their own? If so... Valid. That's a valid reason. I want to help them. I like these misfits.
Also... PUT IT ON STEAM. SELL THIS. It's effin' great and playable and immersive.
P.S. I ran out of moves at 10th level a few times, but will come back. To fight. For the Hexes!
Great game! Intuitive UI, fun concept, good and diverse puzzles, nice music... I liked a lot how when one animal goes to the entrance, player automatically switches to the other animal (I know it's a small thing, but I loved that.)
I'll gladly play more levels of your game, it was fun!
P.S. I agree. Pizzas are great!
Good game! I liked the art and the turn-based movement system, which sped up between enemies. Also the fact that the enemies have... follower-eating ratings? And incorporating followers into the cult. This one feels really... organic? Real-life. Metaphorically, but real-life.
Drawback: I didn't know where to go after getting 7 followers (might have missed a part of the map?).
I enjoyed it a lot, though!
Good game! I loved the little puzzles in the vending machines, the minimalist graphics, the colour palette, the chill music... The front graphics were excellent, too! You've got a great logo - and with an even greater slogan. That's definitely something to put on a shirt and wear proudly!
When it comes to drawbacks - when I tried to speed up the dialogue (I read faster than the text was appearing), I constantly clicked space instead of scrolling... and when the option to trust or exorcise appears, it automatically chooses trust when space is clicked (when I didn't see the option yet, because I haven't scrolled). It might be just my fault for being impatient and not scrolling - but I think space button shouldn't choose one option or other by default.
Closing thoughts: thank you. Thank you for doing this game! It wasn't ... life-changing. Most likely. Unless you'd count the nightmare I'll be having from now on of me being a demon escapee from hell looking at people from the rotating inside of a laundromat. BUT! It was surely entertaining.
After-jam build with Forest Spirit getting their body back:
Pharus - Zippyshare
Also here: Pharus - Google Drive
After-jam build with Forest Spirit getting their body back:
Pharus - Zippyshare
Also here:
Pharus - Google Drive
Cool game with nice art! I really liked the idea of mutating platforms (both the variety and that they in themselves change their properties).
There's a bit of glitching when it comes to running/jumping too close to the sides of the platforms, seen especially on the lower levels. Also, I fell from the platform on level 2 and didn't respawn.
But apart from these small bugs, a good game!
Thank you for playing and for the feedback!
An ending cutscene was something we thought about at first, but due to the time constraints it couldn't, unfortunately, be done (just like the more detailed background.) When it comes to level design - what did you think about the speed of the moving platforms? Were they alright or some of them too slow?
A very nice game! Mixing just right amount of frustration and satisfaction ;D I loved the diversity of the courses and allowing for the variety of players' gaming styles (little strokes or really big jumps across the entire field). It's great that the player can see the level of force used on the previous throw and adjust it easily; also the little dot at the end of the force arrow is superb for precisely adjusting the direction.
When it comes to drawbacks, I'd say there are some visibility issues with some courses (but it can be counted as adding a bit of frustration, so that the victory in the end gives more satisfaction), there's a bump before the bowl in course 18, that acts like a ski jump (not sure if that was intended there) and... I couldn't get through hole 19. To be honest, I couldn't see the hole. Or a clear path anywhere. I fell from the chimney onto one of the previous courses and got stuck there, in a hole, as every time that I tried to force a jump out of there, I landed on a piece of land not belonging to any of the courses, so that was a bit of a bummer.
Overall, the game was really enjoyable, just the 19th hole... got me.
I like the concept! Transforming into the last seen object - and using it first as a deception, then to break the log and save the tribe (looks like they were having a party also when the player character wasn't there, though XD)
When it comes to gameplay, there's a bit of lag after I mutate into grass - sometimes the opponent still got me even when I was ... grassy. Music is really nice but it stops after about 2 minutes 40 seconds - maybe you could loop it?
I love the simple art - and the different orangey tones in the background. Maybe you could use parralax scrolling next time? It would make the background even more eye-catching. : )
A really nice game! I love the art and the music creates an atmosphere fitting the story. I felt sorry for the humanoid opponent with flowers on their face and happy when reunited with another butterfly :)
The gameplay isn't very challenging, but it's certainly fun and I loved the idea of double cards.