On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

yreron

40
Posts
3
Followers
3
Following
A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

Hi! I'm a 2D Artist looking for a team. I'd love to do an isometric game or a top-down one (I could try doing that in pixel art - but I've never done pixel art before, so it might not be... great XD I'm better at general 2D.) My discord nick is yreron#5230 :)

Good game! I liked the level design and how you applied the theme. It was definitely fun to play! 

I LOVE IT! You have seals and SEALS and jumping and destruction in the name of... well... love? And nature. The satisfaction of destroying the house is immense and I giggled through half of the gameplay, so ... Great job! 

After-jam build with Forest Spirit getting their body back:  Pharus - Zippyshare

Also here: Pharus - Google Drive

(this is a comment repost in case you don't scroll all the way down)

YOU made it better than you thought you did. Thank YOU for making this game and submitting it here!

(1 edit)

Hexagons!
- was my initial thought.

Honestly. I love it. I love the plot (you genius person). The Hexes themselves are relatable, not right-angled enough, but still angled too much to fit...

Why do they collect flags, though? Because... they want to accomplish something of their own? If so... Valid. That's a valid reason. I want to help them. I like these misfits.

Also... PUT IT ON STEAM. SELL THIS. It's effin' great and playable and immersive.

P.S. I ran out of moves at 10th level a few times, but will come back. To fight. For the Hexes!

Thank you for playing our game! We're happy you've enjoyed it!

Thank you!

Thank you! We're happy you've enjoyed our game!

Thank you! We're happy you've enjoyed it!

Thank you! We're glad you've enjoyed our game!

Thank you!

Great game! Intuitive UI, fun concept, good and diverse puzzles, nice music... I liked a lot how when one animal goes to the entrance, player automatically switches to the other animal (I know it's a small thing, but I loved that.)
I'll gladly play more levels of your game, it was fun!

P.S. I agree. Pizzas are great!

Good game! I liked the art and the turn-based movement system, which sped up between enemies. Also the fact that the enemies have... follower-eating ratings? And incorporating followers into the cult. This one feels really... organic? Real-life. Metaphorically, but real-life.
Drawback: I didn't know where to go after getting 7 followers (might have missed a part of the map?).
I enjoyed it a lot, though!

Great game! I love the background music and the graphics - the contrast between blank lined paper and colour splashes. Unfortunately I couldn't find a friend to play with and no one came by while I was waiting, so I only played the alone mode.

A great first game! I liked the art and the two levels I was able to see. I think I had a bug with some of the platform colliders, which made it impossible to clear second level. I've enjoyed the parts I could play, though!

Good game! I loved the little puzzles in the vending machines, the minimalist graphics, the colour palette, the chill music... The front graphics were excellent, too! You've got a great logo - and with an even greater slogan. That's definitely something to put on a shirt and wear proudly!
When it comes to drawbacks - when I tried to speed up the dialogue (I read faster than the text was appearing), I constantly clicked space instead of scrolling... and when the option to trust or exorcise appears, it automatically chooses trust when space is clicked (when I didn't see the option yet, because I haven't scrolled). It might be just my fault for being impatient and not scrolling - but I think space button shouldn't choose one option or other by default.

Closing thoughts: thank you. Thank you for doing this game! It wasn't ... life-changing. Most likely. Unless you'd count the nightmare I'll be having from now on of me being a demon escapee from hell looking at people from the rotating inside of a laundromat. BUT! It was surely entertaining. 

(2 edits)

After-jam build with Forest Spirit getting their body back: 
Pharus - Zippyshare

Also here: Pharus - Google Drive

(1 edit)

After-jam build with Forest Spirit getting their body back:
Pharus - Zippyshare

Also here:
Pharus - Google Drive

I love the art! The animations are smooth and colours fit well together, too. I'd love to play your game once more if you're considering finishing it in the future :)

Cool game with nice art! I really liked the idea of mutating platforms (both the variety and that they in themselves change their properties).
There's a bit of glitching when it comes to running/jumping too close to the sides of the platforms, seen especially on the lower levels. Also, I fell from the platform on level 2 and didn't respawn.
But apart from these small bugs, a good game!

I love the graphics in your game! The gameplay flow is good and the UI clear. Good job! 

Thank you for the reply! It's interesting how you used the vertical platforms - I thought someone might use them like that but it's always great to read how the players react to different mechanics and how they tackle the levels :D I'm really glad you liked our game!

(1 edit)

Thank you! We're glad you liked it :)

Thank you for playing the game and for the feedback!

Thank you for playing and for the feedback! 
An ending cutscene was something we thought about at first, but due to the time constraints it couldn't, unfortunately, be done (just like the more detailed background.)  When it comes to level design - what did you think about the speed of the moving platforms? Were they alright or some of them too slow?

Died, died, died and died (and repeated the process a lot). Didn't beat the game, but I loved the pinball-like feel and various types of enemies. I think it would be great to be able to zoom out the map (not a lot, the surprise of what's next is important) :)

I love the simple graphics and the fitting music! The mechanic was explained very well and the gameplay itself was definitely fun :D The only thing that could make it better, I think, would be an option to speed things up to check if the flags are placed right.

And that's why I never use microwaves. Robot crab arms? Eyes? I'd rather not invent a time-travelling machine either. 
The game was immensly fun to play, I loved the graphics, music and gameplay :D

The balance of power is skewed definitely in favour of the knights, but I've enjoyed your game a lot and the slimes are really cute, so I think your game has a lot of potential if you'd like to work on it further in the future :)

Interesting and challenging game! I loved the mechanic and it took me quite a while to find the solutions, but a good challenge, with nice graphics to add to that, is always great :D

Great art and I love the use of the 7 deadly sins! The gameplay was pretty hard for someone not used to similar games, but that's not a downside, just an observation. Game definitely well-done :)

(1 edit)

A very nice game! Mixing just right amount of frustration and satisfaction ;D I loved the diversity of the courses and allowing for the variety of players' gaming styles (little strokes or really big jumps across the entire field). It's great that the player can see the level of force used on the previous throw and adjust it easily; also the little dot at the end of the force arrow is superb for precisely adjusting the direction. 

When it comes to drawbacks, I'd say there are some visibility issues  with some courses (but it can be counted as adding a bit of frustration, so that the victory in the end gives more satisfaction), there's a bump before the bowl in course 18, that acts like a ski jump (not sure if that was intended there) and... I couldn't get through hole 19. To be honest, I couldn't see the hole. Or a clear path anywhere. I fell from the chimney onto one of the previous courses and got stuck there, in a hole, as every time that I tried to force a jump out of there, I landed on a piece of land not belonging to any of the courses, so that was a bit of a bummer. 
Overall, the game was really enjoyable, just the 19th hole... got me. 

Really cute graphics and good music that is atmospheric and helps concentrate on task at hand :)
Also very nice little puzzles! Had a lot of fun playing your game :D

Interesting idea! Quite immersive and I really liked the pace of the game :D

I like the concept! Transforming into the last seen object - and using it first as a deception, then to break the log and save the tribe (looks like they were having a party also when the player character wasn't there, though XD)
When it comes to gameplay, there's a bit of lag after I mutate into grass - sometimes the opponent still got me even when I was ... grassy.  Music is really nice but it stops after about 2 minutes 40 seconds - maybe you could loop it? 
I love the simple art - and the different orangey tones in the background. Maybe you could use parralax scrolling next time? It would make the background even more eye-catching. : )

Thank you! I've considered adding a bit of purple here and there but in the end didn't have time to do either that or a more detailed background... Still, I'm really glad you liked it!

A really nice game! I love the art and the music creates an atmosphere fitting the story. I felt sorry for the humanoid opponent with flowers on their face and happy when reunited with another butterfly :) 
The gameplay isn't very challenging, but it's certainly fun and I loved the idea of double cards.

Hi! What browser do you have? It seems like there's a browser-specific problem with loading. From what I've seen, Firefox and Edge work well (so Chrome should, too, most likely.)

If you have a problem loading the game, try on a different web browser. Firefox and Edge work well.