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(1 edit)

btw, i just want to know if V4 will include Super sonic? (btw its working now :D)

if i make v4 ill add the original stuff i put into v2, this is meant to have the very very basics of a sonic game only. Super Sonic you can make on your own, either as a seperate character or a variable.

I suggest making a variable for super sonic.

(1 edit)

oh, thats okay, but if its a Drag n drop im gonna be a using tutorials, but if its Gamemaker language, im gonna learn that. just so i can make supersonic lol (because im new to GM2)

1, never use drag and drop lol
it seems easier but trust me it isnt, in GM1 its automatically drag and drop but there are code blocks.

2, it's quite simple to make super sonic actually, you create a variable for it, like for example, literally just 'super', then you make it so any code that damages you doesnt work when super, and make sonic's speed faster when super.

Sorry if my explaining things confuses you, i've never been good at explaining how things work lol.

you forgot something about the .2 that you have to also somehow change the sprites, lol

(and what type of variable? enum? if so, i need to know what folder you make your enums.)

states and animations are in the enum,
for super you would literally just add 'superform = 0' to the create event.
i suggest you start reading up on this GameMaker Studio 2 Language Reference

Very simple. (sorry i didnt get notified of this one for some reason)

im not sure if this is in the very very basic parts but will it include special stages anytime? i just want to know, thats all :/

barebones sonic engine
its only meant to really have sonic physics and that's it.

ah, okay!