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Interesting idea. Took me a little bit to "get" it so maybe making the mutations and their effects a bit more visible up front would help, but it's a simple enough of a game that it's easy enough to figure out.

Yeah, I agree. I spent the last couple of hours of the jam tweaking percentages to make it feel right, but I should probably do away with the RNG and just have the mutated bunnies always drop a higher point egg. I'd like to add more mutations and scale it up faster. I plan on coming back to this one and giving it a retool and some more polish. Thanks for playing!