That music as fantastic! I love the artwork for the rabbits! I also found out that if you hug the wall, you can toss the rabbits through it and into the void. Ha!
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Rabbit Rancher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #24 | 2.543 | 2.900 |
Mood | #42 | 2.719 | 3.100 |
Innovation | #48 | 2.543 | 2.900 |
Theme | #55 | 2.543 | 2.900 |
Audio | #58 | 2.368 | 2.700 |
Fun | #59 | 2.368 | 2.700 |
Overall | #68 | 2.368 | 2.700 |
Graphics | #73 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game seems like a lot of fun with nice graphics, sound and mood. Tutorial was very helpful. One thing that didn't let me enjoy it in full was the controls. For some reason, I can only pick up things when I'm pushing them, which made it really slow to move rabbits and eggs. Also, not sure if it's supposed to work like that but all the eggs I brought to the basket stayed on top of it and didn't sell. Thus, no high score.
If these issues are fixed, should be a pretty good game. Well done!
I enjoy the ideas in this one. All the bunnies you're wading through by the end of a round is an amusing sight, and the giant bunny was very satisfying to see.
The pickup logic seemed to only work when I approached an object from a particular side, which made the controls feel really inconsistent and complicated the process in a way that felt unresponsive instead of chaotic.
Good mini game. You effectively manage to produce these constant hurry. It's greatly participating to the mood of your game. The music pleasantly accompanies the panic. Got some difficulty to pickup rabbit/egg and to know if I put them on the spot (perhaps some snapping would help). A detail (big rabbit lose the pixelation). It's a funny game.
Thanks for trying the game. I'm glad you enjoyed the rushed feeling we were going for. I was afraid people would be frustrated by the rabbits getting in the way. but I thought the chaos was fun. Good note on the pickup mechanic, it's been said before and it'll be one of the first things I address when I get back to work on it.
Yeah, I agree. I spent the last couple of hours of the jam tweaking percentages to make it feel right, but I should probably do away with the RNG and just have the mutated bunnies always drop a higher point egg. I'd like to add more mutations and scale it up faster. I plan on coming back to this one and giving it a retool and some more polish. Thanks for playing!
Cool! I enjoyed the manic pacing, I like that rabbits can push eggs out of the hatchery, and I enjoyed that the chaos escalated as i made more and more rabbits.
That was cool! i enjoyed it, though the when the timer ran out, nothing happened. Cool idea with the changing of sizes and stuff. Though im not sure if the mutated bunnies actually had an effect on the eggs as i bred two huge bunnies, but their eggs were always normal.
Hey, thanks for checking it out! Yeah, I just caught that bug myself. A text file got disconnected from a score counter which throws an error at the end game screen. It's all fixed now. The giant bunnies (and the extra small bunnies!) do increase the likely hood of getting a striped or spotted egg, but there is still some RNG involved. In actuality, each generation of bunny has an increased chance to drop a high scoring egg, but maybe the percentages could use some work. My personal best is 2850. I'd love to hear your score. Anyways, thanks for your comments glad you enjoyed the game!
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