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DAY 2

So, I had the chance to experiment with Unity for only about 2-3 hours today. I live in the illusion that I have some kind of social life.

But, now I'm gonna do some kind of checklist for the game (because I saw it some other devlog).

  1. 2d platform engine basics (duh)
  2. Graphics:
    1. Tilesets and scenery stuff
    2. Machinery
    3. Backgrounds
    4. Main hero
    5. Monsters (shitty names for now, gonna change them):
      1. Fiend
      2. Buggy fiend
      3. Spiky
    6. Boss: SkeleSpider-ish thing I guess
    7. Story screen graphics
    8. Golem bro
  3. Sounds & music
  4. Level design
  5. Code the stuff
  6. Cool swooshy effects and particles
  7. I do not know where I'm going with this list
  8. But I'm gonna put some cool particles
  9. Fireworks might be cool
  10. What tf am I doing with my life?


"If everything is done and I have nothing to do" checklist:

  1. Put the Golem dude as purchaseable (summonable/craftable etc, you've got the idea) and it will fight alongside you
  2. Mountain quest - so you'd have to walk away from your base for about 2-3 days and go to the jungle/mountains/deepsea to get some shit or etc
    1. More graphics and tileset wizardry.
  3. Mounts - it is always cool to ride hybrid chickens like chocoboses
  4. Armor.
  5. More than 1 base
  6. More bosses and scary scary skeletons


And I've accomplished 0% of this. I'm so proud.