GM is cool and simple, gets shit done quickly, but too limited in some aspects.
I've quit GM because of bad crossplatform integration and faulty monetization plugins.
e58
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DAY 2
So, I had the chance to experiment with Unity for only about 2-3 hours today. I live in the illusion that I have some kind of social life.
But, now I'm gonna do some kind of checklist for the game (because I saw it some other devlog).
- 2d platform engine basics (duh)
- Graphics:
- Tilesets and scenery stuff
- Machinery
- Backgrounds
- Main hero
- Monsters (shitty names for now, gonna change them):
- Fiend
- Buggy fiend
- Spiky
- Boss: SkeleSpider-ish thing I guess
- Story screen graphics
- Golem bro
- Sounds & music
- Level design
- Code the stuff
- Cool swooshy effects and particles
- I do not know where I'm going with this list
- But I'm gonna put some cool particles
- Fireworks might be cool
- What tf am I doing with my life?
"If everything is done and I have nothing to do" checklist:
- Put the Golem dude as purchaseable (summonable/craftable etc, you've got the idea) and it will fight alongside you
- Mountain quest - so you'd have to walk away from your base for about 2-3 days and go to the jungle/mountains/deepsea to get some shit or etc
- More graphics and tileset wizardry.
- Mounts - it is always cool to ride hybrid chickens like chocoboses
- Armor.
- More than 1 base
- More bosses and scary scary skeletons
And I've accomplished 0% of this. I'm so proud.
Day 1 (err, yestarday)
Installed Unity 3d. Wow. Too many buttons and options. I've watched a few videos, read a few tutorials and some pages off the documentation. Seems interesting.
Downloaded the 2d platformer example off the asset store for free. Wondered how to use the project, but the comments in the asset store helped alot. Created this thread in the forum. This seems to be bs! How I'd be sure which value to edit. WTF. Why this happens. Forum people, do not tell me what to do to fix this. Tell me why this occurs. On learning I approach things differently. I'm an engineer.
Hello forum,
The title might be changed. So basically this is my first game jam attempt . The game is going to be about a person who tries OBE for the first times and gets trapped in some shitty place and the main objective is to collect resources in order to escape. Not to collect resources as in minecraft, but more of a tower defence-ish with place for resources. The player must think about defending the base and collecting resources via the machinery. I've come up with some trippy concept, but I'm still thinking on it. Also, in despite of I'm very familiar with Game Maker, I'm gonna use this opportunity to learn Unity. As I said, I have experience with Game Maker, but I did a lot of experiments and in the end there were 0 released games. It's time to get serious now. GameJam is a good opportunity for this.
I really do not know why I'm making a DevLog, but on the forum it says that's a good thing. I will log stuff here for
1. Hi there! What's your name? Want to introduce yourself?
Hey, I'm Eddie.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
No.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Portal 2 seems to be a good game.
4. Do you have experience with game development? What did you do/with what engine?
Back in the days I used to experiment with Game Maker.
5. Tell us about something you're passionate about!
Making the world a better place.
6. What are your goals for this game jam?
Learn Unity basics and publish some kind of simple game.
7. Any advice to new jammers (if you're a veteran)?
I'm a new jammer.