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(1 edit) (+1)

The most original entry I've played on this jam. Really unique combination of platformer and puzzle. 

The graphics and transitions are great. The music fits the mood and creates very nice atmosphere.

The tutorial was very good but I didn't catch that you can hover over the cells to see what the numbers mean. So I played most of the game guessing what they mean based on my actions, which was actually quite fun! I think you could block the descriptions by default and open them as a hint.

As amazing as the level design was I managed to get stuck on around level 4 or 5 where you need to through a box over the wall at the portal that is just below the wall. No idea what to do next. So what I thought would be nice is having a more comprehensive hint on what you need to do and as a quick fix being able to select any level to be able to continue and try all the levels.

Somehow I missed the connection to the theme. Was there supposed to be any?

Also, I've noticed a type that you might've already fixed in the typeFix version but I'll put it here just in case anyway. In the level Over the wall the black box description says "equal to 28" while the picture shows "< 30".

Overall, awesome game! Really impressive for a game jam solo entry.

(1 edit) (+1)

Hey wow! Thanks for all the feedback!

I'm glad you enjoyed the transitions and music! I tried a lot of new things this Jam, And I'm happy to hear they worked well.

This was one of my first attempts at a puzzle game, so I'm still figuring out how much information to give to the players, especially in the form of hints. I don't want to give too much information, so the player can still have a satisfying time solving the puzzle without having it spelled out to them, but I also don't know how much is too little, where they can't solve the puzzle at all! I'll definitely keep in mind that I probably need to explain the rules of the game better, and provide a little more hints. Possibly even just using levels as 'tutorials' where the solution to the puzzle in one level will be used in multiple levels after it, but utilize that level as a teaching moment.

As for the theme, I didn't follow it very well, ha!

Thanks for pointing out the typo! I've had quite a few. As you can imagine, the level initially required the player to stand at 28, but I changed it last minute because I figured it was a bit much.

I'm glad you enjoyed the game, and thanks for all the feedback!