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Would be nice if the cost incremented up some per purchase because when you come back with Gods again there is a race condition when you have around 150 gods that in seconds the game is done it actually becomes impossible to buy more than 200 gods, in as little as 2 resets the game is clearly won, since prices don't increase only highest upgrades you can buy matters and there in no penalties in buying the same thing over for same price, due to this the game can be speed run to under 10 mins at any point including 1st time play, maybe a pre-requisite should also be needed to buy next and even if you have gods they don't count as prerequisite but instead, try "God points" add maybe a 0.1% bonus to rewinds per god point which God points would be how many Gods you bought for that round, but reset the gods back to 0, another think to note is it's about 10,000 Billion the game ends, could make it 999 Trillion instead, for a much longer game, for upgrades the 1st purchase most do around 50 to 100 clicks to get it, then go up to buy the next between 10 and 100 times more cost than the previous! Most clickers on average increase the items cost by 10% per item of that kind after the 1st, I would rate this 6/10 as it's a complete game but with less than 10 mins of play.

Thanks for the extensive feedback! This was one of my first finished games so it had it's flaws. I had a lot of trouble figuring the balancing aspects out and even at one point had to rewrite some stuff because of how computers handle numbers. After certain point the numbers become so large that the game breaks down.

I can make you a large number library, but first what you can do is "If winds GEQ 1,000,000" aka >= then -1,000,000 and +1 super winds where super winds if GEQ aka >= than 0 "print number in variable" and append it to the front of string of numbers, but each number can be it's own thing and each place value can display a 0 automatically if that place value doesn't have a number, it's been a long time since I played with numbers like these but just increment the variable up on each set of 1 million or 1 billion, the numbers break down in the trillions on any PC language, then what ya can do from there from the new level of income you can make all old Winds obsolete meaning once there they no-longer are valid if they are more than 1 variable level away since any more away is sets of multipliers of 1 Million so really only 2 should be in use at any time.