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Thanks for the extensive feedback! This was one of my first finished games so it had it's flaws. I had a lot of trouble figuring the balancing aspects out and even at one point had to rewrite some stuff because of how computers handle numbers. After certain point the numbers become so large that the game breaks down.

I can make you a large number library, but first what you can do is "If winds GEQ 1,000,000" aka >= then -1,000,000 and +1 super winds where super winds if GEQ aka >= than 0 "print number in variable" and append it to the front of string of numbers, but each number can be it's own thing and each place value can display a 0 automatically if that place value doesn't have a number, it's been a long time since I played with numbers like these but just increment the variable up on each set of 1 million or 1 billion, the numbers break down in the trillions on any PC language, then what ya can do from there from the new level of income you can make all old Winds obsolete meaning once there they no-longer are valid if they are more than 1 variable level away since any more away is sets of multipliers of 1 Million so really only 2 should be in use at any time.