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Ok, next time I have a cutscene like this I'll make it more obvious. The reason why I didn't do it this time was because I wanted to keep the inputs on the keyboard for the moment, and since the skip button that I had chosen was the down arrow, I didn't want the player to accidentally trigger it if they wanted to see if they could move during the cutscene. Instead, I could have shown the cursor and made it a clickable button, or just used a more obscure button on the keyboard. Thanks for the feedback!