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nathanoc

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A member registered Aug 26, 2020 · View creator page →

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I've never had my expectations set and shattered so many times within 5 minutes (in a good way - this was really enjoyable!)

Here's mine - hope you like it! https://itch.io/jam/brackeys-5/rate/928026

https://itch.io/jam/brackeys-5/rate/928026 Here's mine - a puzzle-platformer involving two squares that merge together when they collide

This game is so simple, and yet it's definitely one of my favourites from this jam. Good job!

I like the idea but I feel like it could be executed better - the writing often felt forced, and even though you're clearly self-aware about the dialogues taking up most of the duration, that doesn't mean it's not still an issue that really negatively affected the fun factor for me. Still though, I wouldn't call it a bad game - it's quite an ambitious project so I wouldn't expect anything polished within just a week. I think judging by what I've seen this would have been a lot better if you had just had more time to polish it.

I like it - the music is weird but still pleasant and fitting, and the puzzles were tricky and felt rewarding to solve.

https://itch.io/jam/brackeys-5/rate/928026 Here's mine

This was fun to play, though I think the roads are a bit too strong since I managed to beat most of the levels by effectively making a single, bowl-shaped road from the beginning to the end

Super fun game - really good concept executed very well.

This was really enjoyable to play, and I really liked the art and the music. My only complaint is that none of the levels were particularly difficult - I feel like there was a lot of potential to make difficult puzzles. Overall though I think this is a really good game, and I won't be surprised if this ends up in one of the top spots in two weeks' time.

I think fast movement fits this game quite well, but I think this is too fast, and it doesn't help that the movement is really slippery so it's very difficult to control. Still quite fun though, definitely not a bad game overall.

I think this would have been a lot more fun if the difficulty increased more quickly - I ended up getting bored around 100-200 points because I had managed to maintain my last 20 health for so long. I can see how it fits the theme but it feels like the theme is just a small element rather than the central aspect of the game. The movement is practically perfect though and the gravity is very intuitive. Overall I think this could have been executed better, but it's nonetheless a good and enjoyable game.

I can't see how this fits the theme, but it's still fun and very addictive

Yeah, I've beaten all the levels myself - at this point I can generally do 20 in a few attempts, but I spent a lot of hours just playing the game during development so I certainly wouldn't expect that from a first-time player. I think I made level 20 on day 3 and it took me several minutes to beat, which feels like a good length. My mistake was that as I improved over the rest of that day and the next day, I started finding the level too easy, so I decided to make it harder, not considering that it was already at a good difficulty for a beginner player.

Thanks for the comment!

I found this to be quite fun, and if there had been more levels I would have played them. The graphics are simple but not unpleasant, and I really like the music. Overall, this is a pretty good game - well done!

In terms of fun, this is certainly the best game I've played so far. This is one of the few games that I've wanted to keep playing, and I have a feeling I'll be coming back to this game in the future to play it again - great job!

In terms of fun, this is certainly the best game I've played so far. This is one of the few games that I've wanted to keep playing, and I have a feeling I'll be coming back to this game in the future to play it again - great job!

Interestingly enough I actually thought of that exact idea about shrinking the hitbox when I was playing another game from this jam, and I encountered that exact problem. I'll be sure to use that next time I make a game similar to this one.

I had never actually heard of Faster Than Light until I read this comment, but after looking up the soundtrack I can see what you mean - the music does have a very similar style. My main inspiration, at least for one of the songs, was the song "Robot Waiting Room #4" from the Portal 2 OST.

Thanks a lot for your comment! I'm glad you enjoyed the game.

Can you elaborate on the art? Or is it more of an intuitive thing that's difficult to explain

Thanks! I would have made the character faster or possibly added a dash with a cooldown, but by the time I came up with the idea I had already made half the levels, and I didn't think it was worth tweaking the speed of the hands on all of them. Thanks for your comment!

This game is truly excellent. The music fits the theme and art style of the game, and the gameplay is enjoyable. Some enemies in the first area would have been good, since I feel like the combat was a bit underused. While it was a bit frustrating to deal with, the low vision still fit in well, and I think that the game would have been less fun without it (though I think that the minimum vision should have been a bit higher.) Overall, I strongly believe that this game should have one of the top spots in the jam. Great job!

This is one of the first games so far that I've actually wanted to keep playing, rather than just playing them for the sake of rating them. This is great! While the story could have been better, it's still impressive given the time constraints, and the same goes for the art and animation. The gameplay is genuinely enjoyable, and I truly did have a good time playing this. Great job!

Sorry about the music, it usually works fine in the editor but it's quite unpredictable in the build.

As for the art, I personally don't think it makes sense to judge a game with an art style as simple as mine on the quality of its art. Instead, I think it should be judged on how well it fits the other aspects of the game, such as the music and the gameplay.

Nonetheless, I'm thankful for the feedback, and I'll try to make sure that the music works consistently in my next project.

Thanks! Sure, I'll have a look at your game.

Overall, this is a really good game. The concept, while very simple, is executed really well. The music captures the atmosphere excellently, and all the hazards make sense and manage to be both unpredictable and simple to understand.

Ok, next time I have a cutscene like this I'll make it more obvious. The reason why I didn't do it this time was because I wanted to keep the inputs on the keyboard for the moment, and since the skip button that I had chosen was the down arrow, I didn't want the player to accidentally trigger it if they wanted to see if they could move during the cutscene. Instead, I could have shown the cursor and made it a clickable button, or just used a more obscure button on the keyboard. Thanks for the feedback!

This is one of the best games I've tried so far - I like how,  along with making this a rage game so that the player has a terrible time, you also actually made the game focus around time, so this is really good in terms of using the theme. I like the music, and, while the beeps are a bit annoying, they're also really helpful in keeping a rhythm to time the jumps.

That's interesting. The Brackeys game jam is coming up a month from now, so if the game I make has similar controls then I'll be sure to take this into account. Thanks!

I did think a lot of players wouldn't be interested in the start. If you were unaware, there is an option to skip the cutscene if you hold or spam the spacebar. I'll add that to the description. As for the thing about the level order, that's interesting - I personally found 4 to be harder than 3 because it's more timing-focused, but I did have some trouble deciding the level order so I'm not surprised you found it to be a bit off. Thanks for the feedback!

I did think about adding in a dash or changing the player speed, and I would have done if it hadn't been for the time constraints. Unfortunately I had already designed around half of the levels by the time I came up with the idea, so I decided it wasn't worth doing. Thanks for the feedback! I've been a bit stressed over the jam so I'm really glad to hear you liked the game.