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(+2)

I really enjoyed it, though I had trouble figuring out what to combine at times. I thought I was on to something with scientist + fire, and it took me ages to get to that situation due to the decay mechanic, but nothing happened. I was thinking at first, perhaps the fire decays before the game checks if two objects can be combined, but I found out that, no, fire + scientist does nothing.

I Think it could be improved by having a grid system, Another one of my concerns was that maybe the fire + scientist just didn't detect each other? I had a few moments where the monkey + brain didn't work, but I was able to fix it my moving them around slightly. By placing things somewhere in a grid, that would remove the concerns that two objects aren't colliding. Just place them in the same square.

In the end, I got to the lump of gold? I think that's what the object was- I didn't check the journal and it decayed before I was able to figure out what to do with it. Really cool game though! Nice work.

Thanks a lot for such a thorough review!

Wow, great job! You got the copper/metal/gold nuggets, which is two recipes away from one of the endings.  And there is no fire + scientist recipe indeed, the fire is only used to get the nuggets. I guess I made it a bit too complicated for a jam game, as I don't think anyone has reached any endings so far. Which have some background graphics I've put a lot of effort in. Should've put it into the game design instead. =D 

Hmm, I used capsule colliders to detect collisions. Usually, it wouldn't detect a combination in case you have more than one object colliding at the same time, so that might be the issue. Wanted to fix it but didn't manage in time. Yep, a grid is a good idea or I was also thinking of a way how play can explicitly connect two items by clicking through them or at least if the game showed some visual feedback that the items are combined. Thanks a lot for pointing out this user experience issue!

Thank you for trying it out and for the kind words!

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. Still no grid system though but I hope that now it should detect the combinations a lot better. If you're up for it, you are more than welcome to check it out. Cheers!