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A jam submission

Hard to be a GodView game page

A simple alchemist-like god simulator
Submitted by kolebas
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Hard to be a God's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#173.7223.722
Mood#243.0003.000
Innovation#243.0003.000
Humor#252.4442.444
Audio#273.1113.111
Overall#363.0563.056
Graphics#413.1673.167
Fun#432.6672.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21Next pageLast page
Submitted(+1)

Really cool implementation of the theme! Not all mutation made sense to me at first ^^ but really fun once you understand the combination! Well done!

Developer

Thank you very much for playing and for the kind feedback!

Submitted(+1)

Very nice! It was very fun to play and would be a great mobile game. I like the hint system also. Are all of the recipes actually possible to get with the despawning though? I couldn't really figure out any recipe after the gold ore and the fire ones since my fire/ore/everything else kept dying. Maybe a timer to show when everything is about to die would be a nice addition? Not necessary though. Great job!

Developer

Thanks a lot for playing and for the feedback!

All the recipes are possible to get but for more complicated ones like metal you need to build the inputs in parallel, not one after another, because both inputs take 3-4 mutations to get to while most elements only survive up to 3 centuries. You're right that it might be frustrating if you don't know the recipe though. A timer is a good idea! Also, could be decaying sprites to illustrate the decay stage. 

Thank you very much for the kind words!

Submitted(+1)

That was really dope, and more of a puzzle game than something like doodle god, since i have to contend with the decay system. I second the grid recommendation, I feel like the only real issue is in some of the communication of what is and isnt working, visually. This is crazy impressive for 48h tho, well done!

Developer(+1)

Thanks for playing and for the kind words! I'm glad you enjoyed it. Noted about the grid, thank you for the feedback!

Developer (1 edit) (+2)

Hi, all!

Thank you very much for all the feedback. I've taken the main points and implemented the improvements in a post-jam update. They include the following:

  • Fixed bug where one item mutated into multiple items in one time travel run.
  • Fixed issue where an item was only used in mutation if it was colliding with less than 2 other items.
  • Added Mutations tab to the Journal where all discovered mutations are shown and hints about undiscovered mutations can be taken.
  • Added minor aesthetic improvements like fading in/out of elements, "New mutation discovered!" popup, and a delay between time travel and journal opening.
  • Slightly adjusted max age of elements to remove some of them from the world faster and keep the screen cleaner.

You are more than welcome to check out the post-jam build and share some more feedback. I truly hope that with improvements it has become more playable, enjoyable and it would be easier to get to the endings.

Note that the WebGL build is the post jam version now. Download original builds to play the jam version of the game.

 Thanks!

Submitted(+2)

I really enjoyed it, though I had trouble figuring out what to combine at times. I thought I was on to something with scientist + fire, and it took me ages to get to that situation due to the decay mechanic, but nothing happened. I was thinking at first, perhaps the fire decays before the game checks if two objects can be combined, but I found out that, no, fire + scientist does nothing.

I Think it could be improved by having a grid system, Another one of my concerns was that maybe the fire + scientist just didn't detect each other? I had a few moments where the monkey + brain didn't work, but I was able to fix it my moving them around slightly. By placing things somewhere in a grid, that would remove the concerns that two objects aren't colliding. Just place them in the same square.

In the end, I got to the lump of gold? I think that's what the object was- I didn't check the journal and it decayed before I was able to figure out what to do with it. Really cool game though! Nice work.

Developer

Thanks a lot for such a thorough review!

Wow, great job! You got the copper/metal/gold nuggets, which is two recipes away from one of the endings.  And there is no fire + scientist recipe indeed, the fire is only used to get the nuggets. I guess I made it a bit too complicated for a jam game, as I don't think anyone has reached any endings so far. Which have some background graphics I've put a lot of effort in. Should've put it into the game design instead. =D 

Hmm, I used capsule colliders to detect collisions. Usually, it wouldn't detect a combination in case you have more than one object colliding at the same time, so that might be the issue. Wanted to fix it but didn't manage in time. Yep, a grid is a good idea or I was also thinking of a way how play can explicitly connect two items by clicking through them or at least if the game showed some visual feedback that the items are combined. Thanks a lot for pointing out this user experience issue!

Thank you for trying it out and for the kind words!

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. Still no grid system though but I hope that now it should detect the combinations a lot better. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Really liked the art for the elements.

Developer

Thank you very much!

Submitted (1 edit) (+1)

I love it! I've been trying to get past the simple scientist and the guy with heart for 30-40 minutes but can't find any recipes that would match them.
But this is amazing, so chill yet so addictive. I haven't played anything like this and I don't think I've ever been hooked on any jam game this much.
This has so much potential if developed more, I can see it becoming so successful that you're gonna be finding clones of it on google play :D
Great job!

Developer

Wow, thanks a lot for such a kind feedback and I'm really glad you enjoyed playing it! =D

Oh, you actually got quite far! I won't spoil the recipes just yet because I'm planning to release a post-jam update over the weekend with some hints so that it's easier to bypass blockers and get to the endings.

I haven't played many games like this either but @Melcope has mentioned a somewhat similar classic game called Doodle God. I tried the free version on mobile and it was quite fun, so maybe you would like it too. :)

Developer(+1)

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Fun sandbox game! Good job! :)

Submitted(+1)

Fun sandbox game! Good job! :)

Developer(+1)

Thanks for playing!

Submitted(+1)

Been spending the past 30 minutes trying to find those endings. Unfortunately, currently stuck at fire and totem. The game itself reminds me of older games like Doodle God. Had fun! Hopefully will continue to have fun as I try to find those endings.

Developer (1 edit) (+1)

Wow, well done, you're almost half-way through! I really hope you will. But if not, I'm planning to release a post-jam update with a recipe book this weekend so that it's easier to keep track of items and know what to aim for.

Thank you for the recommendation, I'll try the Doodle God out too.

Thank you very much for playing and I'm really glad you enjoyed it!

Developer(+1)

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Adding the hints to the game really helped! Finally got to see both endings after being endlessly stuck on the scientist and the monk. Had a lot of fun!

Developer(+1)

Congrats on getting the endings! Really glad to hear that the improvements helped and that you had fun! Thank you very much for getting back!

Submitted(+1)

I loved games like this when I was younger! It was fun to play. Music is relaxing and cool too :)

If I could change something, I will make that things can mix when you put them together, not when you click a button :)

Good job, congratulations! 

Developer

Thank you very much for playing and for the kind words!

Yeah, I was thinking whether to go with real-time crafting but decided to try something new and make it turn-based. It made it unexpectedly easier to code as well. Besides, it would feel kind of weird that an animal evolves into a human in just one year rather than in a century or so. Yes, as if it's not weird at all that a tree and a cell give you a heart in 100 years. =D 

But you're right that it would make the game more dynamic for sure.

Developer(+1)

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. Still no real-time mixing though, sorry:) If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

It really is hard being a god.

 I liked how you added a decaying mechanic for a twist .  Could be used more to have different decay states. The collisions were a bit wonky since it didn't always detect things to detect. 

But still a nice refreshing type of god game.

Developer

Thank you for playing and for the feedback! Yep, had to remove things from the screen so that it wouldn't get overcrowded while using an excuse that things can't survive several centuries. Currently, the extinction time only differs for trees and totems that survive one century longer. But I did plan to use more of it and one idea was to add some logical rules like remove people when there are no animals and trees or remove animals if there are no trees. As usual, had to stick to the minimum scope due to time constraints.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

(+1)

Not sure if you're aware, but there is actually a little known Ruskie RPG called Hard to be a God that starts off medieval fantasy and eventually there are lasers.

Developer

I wasn't aware, thank you for mentioning it. All I initially found when googling was a Russian film and a novel. Should've searched on Steam too. 

Submitted(+1)

As others said it was hard to figure out what you can combine. Its an interesting concept and fits the theme very nicely. With more polish, this could be an interesting game. Well Done!

Developer

Thank you very much for playing! Will work on more polish for sure.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Nicely made game with good graphics and audio! I had fun finding the possible combinations, however it was a bit confusing at times.

Developer

Thank you so much for playing!

Developer(+1)

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Probably one of the more on point uses of the theme I've seen so far, but I had a hard time figuring out what combinations I needed to make. A little bit more guidance would have helped. Graphics and audio are both solid and the concept is neat.

Developer

Thank you very much for the feedback! Seems like the lack of guidance is a common response to this game. Will definitely try to improve it in a post-jam update.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Nice idea with a good twist to make it work with the theme. Some of the interactions have me stumped with how unintuitive they are.
The need to set everything up and keep track of it all means I often forget the things I have/haven't done so I can't connect the journal text afterwards with what worked. The naturalistic writing of the journal is nice, but it confuses matters instead of reporting on your progress.

Developer

Thank you for constructive feedback. You're totally right. I doubt I can change the interactions easily as it would require some more art, but I'll try to add a kind of a recipe book to the journal that makes tracking your discoveries easier. 

Developer(+1)

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

I've given the new build a go and it's certainly an improvement! Good to have a reference for someone of my forgetful nature.

Developer

Thanks a lot for giving it another try and for the feedback!

Submitted(+1)

very nice game, I wish it had some hints on what to merge 

Developer

Thanks for playing! Noted and will add in the next update.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Cool game. Would've liked it if some of the combinations were a bit more intuitive. A checklist feature might make the game a bit more interesting by providing some motivation to find all the combos.

Developer

Thanks for the feedback! The checklist is a great idea! I'll try to add it in a post-jam version.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Submitted(+1)

Very cool concept, and great visuals and sound! It's a fairly solid game but I had a hard time figuring out what goes with what. Some hints would've been nice. Although I did get to stage 2 or stage 3 transformations, some of the combinations were not so intuitive. Still, pretty awesome for 48 hours. 馃憤

Developer

Thank you very much for playing and for the feedback! You're totally right that there should be more guidance on recipes. Planning to add it in a post-jam update.

Developer

Hi!

Thanks again for your feedback. I considered it in my post-jam update which I just released. If you're up for it, you are more than welcome to check it out. Cheers!

Viewing comments 21 to 2 of 21Next pageLast page