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(+2)

Took me a bit to figure out the winning strategy and then it got quite fun! Really nice idea but it's a pity that you don't use the mutation mechanic to win the game. I wish there would a strategic touch to it where you really need to collect good builds and party to win. But I also understand that it's incredibly hard to balance so many things. So if you are to continue with development after the jam, I think it would be a really interesting and fun game to play.

The UI and art are great! The music and sound add to a very nice medieval mood. It would also be nice to add some descriptions to the abilities as not all of them are self-explanatory. I really appreciated the tutorial, helped a lot.

One thing that I would definitely change is the side-scrolling. When I started playing I never would've guessed that you can scroll. Then, I saw a comment about that and realized that you can. But it took me a while of trial and error to realize that you need to move the mouse to the edge of the screen. Maybe it's because I used touchpad but I think there should be an alternative way to do that like A/D or mouse scroll or at least a hint that you can do it by moving the mouse to the edge. But because of this issue the first time I thought that I'm missing a half of the game screen and can't do anything about it.

Other than that, really great game and I really enjoyed it. Great job for 48 hours!

(+1)

Wow thank you for  the in-depth  feedback! Your  first point is spot on in that  although we wanted players to incorporate the mutations more strategically, we simply ran out of  time to balance the game  that way.  Regarding your second  point, we will try implementing a way to help players know what the different upgrades do. Regarding your third point,  we will implement  more ways to side-scroll and make it clear from the start that you can do so. Really appreciate your constructive suggestions!!

(+1)

Thanks for the specific feedback! We got around to implementing most of the gameplay mechanics but sadly a lot of the specific UI/balancing improvements didn't make it in. If you look next to the slime jars you'll see a big empty space where the information screen was supposed to be, displaying the abilities, their mutations, and their effects on the slime type. Hopefully we have time to include a lot of the suggestions and QoL changes once the jam rating period ends.

I'm glad you liked the game and again, thanks for the constructive feedback!