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Hi, I played this and really enjoyed it! I think you capture the whole "driving through a lazy city as the sun goes down mood" really well.

Some feedback:

- The car felt a little light when making a turn. What I really want is to feel the pull of the road as I lean into each turn, so that I can feel connected to the road. The physics seems just a little bit off for that: the car is a bit too light, and is liable to bounce around a bit too much.

- I'd also love to see the ability to change gears. There's nothing quite like seeing a straight section of road ahead (in real life) and flooring the gas - changing up a gear - flooring it again - going up a gear - and hearing that satisfying "thunk" each time, as the engine goes deeper. I think it'd make the whole thing feel a bit more "crunchy".

- Could you generate turns which are not 90 degrees? Might make each turn feel a bit different.

Anyway, like I said, great game!

Hi!

Thanks for the feedback! I am glad you liked the game!

My aim with this project was to achieve that mood, so I am happy I managed to achieve it. Getting the car movement right was secondary (and I can be felt just as you mentioned). I did not want to invest money in this project, that is the reason why I did not use a "proper" vehicle controller. That being said, the one I used is a very good one, but was too difficult for me to tweak. Regarding the 90° turns: they are awful, I agree. This was the best free roads asset I could find. I have access to the River Auto Material unity asset which also has road building capabilities, but that one uses splines and I needed something modular because of the randomly generated track. 

Ah, that makes sense. To be fair, I think you did a really decent job given you only had access to free assets. And it makes sense that the track generation system would limit the angle of those turns.