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(1 edit) (+1)

Multiplayer for that game is really hard to do, I'd either have to nerf the physics of the players to the point where they are like the original(ball with human animations) or find some really clever way to do that...

There is just too much data to sync to make online ragdolls work in a fast paced game.


I'm trying to find solutions to that.

Edit: solution mostly found, Online kinda works now.