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Rocket Jockeys - The Remake

Fun, Classic and Legendary! Ride rockets and cause mayhem. · By AwesometonGames

Splitscreen - 2nd Player Controls

A topic by drd7of14 created Aug 19, 2020 Views: 308 Replies: 4
Viewing posts 1 to 4

Greetings,

I'm loving the work on this remake. It really maintains a lot of the feel from the original game I played as a  kid!

I see there is a splitscreen option and it does load, but I am unable to get the 2nd player moving and cannot see the controls outside off the defaults for "Player 1". Is there a way to see or enable the controls for the 2nd player? I tried using a DS4 wire/wireless and using DS4WINDOWS but that did not work either.

P.S. - You should totally make the mines have the crazy knockback of the original if you can! I just remember taking a dive and seeing how high we can get before falling (yes me and brothers timed it). It is a real blast! *wink wink*

Warm Regards,
drd7of14

Developer (1 edit)

Player 2 is controlled by a connected xbox controller(selfish I know)

I will add general joystick controls as well.

It will take time until I release a new build because of the online multiplayer challenge and because I don't work on it regularly.

Yeah I've had problems of the mines shooting you to hell, I toned it down because it made it unplayable.

They also don't affect ragdolls because well, for some reason ragdolls went to hell.

I'll need to find a balance for the explosion force for it to be fun.


I just got my Oculus headset, so I play with it, I might add VR to the game even though it will be sickening to 90 percent of players (I made the game for me so I could play RJ and VR doesn't affect me so I don't really care what it will do to others).

It's an Amazing Game!!! Really love it! There is a solution to the people like me that doesn't have an Xbox controller. There is a program call XOutput that  "transform" your generic USB controller into an XBOX controller and it works very fine with that. Hope you still working on the multiplayer mode. It will be amazing!!!

Developer (1 edit) (+1)

Multiplayer for that game is really hard to do, I'd either have to nerf the physics of the players to the point where they are like the original(ball with human animations) or find some really clever way to do that...

There is just too much data to sync to make online ragdolls work in a fast paced game.


I'm trying to find solutions to that.

Edit: solution mostly found, Online kinda works now.

Developer

HI, Just wanted to say, this was fixed a few months ago and will be on next release.
Now the controller is any generic controller.