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Thank you for the feedback, That was definetly my mistake, when you developing something it sounds natural for you what to do next, but I have to remind myself it is not that obvious to others. But this is how we get experience, on my first gamejam I was so stuck to the story which made the  game not fun to play, but just listening a story.. Then I tried to correct that on the second, and now I have a game with a fun mechanic but no story and explanation of things haha I just need to find this median point where I have best of both worlds xD