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(1 edit) (+2)

Hi, all!

Thank you very much for all the feedback. I've taken the main points and implemented the improvements in a post-jam update. They include the following:

  • Fixed bug where one item mutated into multiple items in one time travel run.
  • Fixed issue where an item was only used in mutation if it was colliding with less than 2 other items.
  • Added Mutations tab to the Journal where all discovered mutations are shown and hints about undiscovered mutations can be taken.
  • Added minor aesthetic improvements like fading in/out of elements, "New mutation discovered!" popup, and a delay between time travel and journal opening.
  • Slightly adjusted max age of elements to remove some of them from the world faster and keep the screen cleaner.

You are more than welcome to check out the post-jam build and share some more feedback. I truly hope that with improvements it has become more playable, enjoyable and it would be easier to get to the endings.

Note that the WebGL build is the post jam version now. Download original builds to play the jam version of the game.

 Thanks!