Ah, oops. It's also set to having the player have about 50% HP at least by the 5th turn. I had intended the player to at least 'try to survive' with over half, and since she always attacks first, your HP should have dropped around half or under 50% your HP - triggering that condition.
I think the awkward part about it is that it feels much less like an RPG, where you *are* supposed to optimize combat to win, and a lot more like a puzzle game, where you figure out what the correct arbitrary sequence is.