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Ohhhh, now I see. Don't worry. She isn't meant to be beat. :D She has 25000hp. It's set to last about 5 turns, before she 'leaves'. 

Oh, that is what I was missing. I did not realize we weren't supposed to attack her.

Well, it's not set to last 5 turns correctly, because I went for 20 turns and she was still there.

Ah, oops. It's also set to having the player have about 50% HP at least by the 5th turn. I had intended the player to at least 'try to survive' with over half, and since she always attacks first, your HP should have dropped around half or under 50% your HP - triggering that condition. 

Well, the only way to survive for 5 turns is by guarding, which combined with heals makes your health remain above 50%.

Something else to tweak. haha. Thanks :) For now, just try to not guard. I didn't account for guarding.

I think the awkward part about it is that it feels much less like an RPG, where you *are* supposed to optimize combat to win, and a lot more like a puzzle game, where you figure out what the correct arbitrary sequence is.

Ah. Sorry. :D 

And it IS my first foray with this engine. Still learning the fine-tuning ropes of it all.