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You can adjust the beat sync at the start of the game.
As for the hitsound, it's played as soon as you press the button and it lasts for 0.1s I'm not an audio person so it was good for me, but I can imagine person with better ears to see the fault there

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I could not get it properly synced using the slider at the start of the game sadly, I spend about 30 minutes trying to tweak it without victory.


As for the delayed sample, I have a suspicion that the hitsound sample itself starts with a silence in it.

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Actually you are right.
I've just checked that, audio file indeed has a relatively long pause before actual SFX is played.
Too bad I didn't notice that on time :D