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(+1)

I could not get it properly synced using the slider at the start of the game sadly, I spend about 30 minutes trying to tweak it without victory.


As for the delayed sample, I have a suspicion that the hitsound sample itself starts with a silence in it.

(+1)

Actually you are right.
I've just checked that, audio file indeed has a relatively long pause before actual SFX is played.
Too bad I didn't notice that on time :D