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The movement when you are mid-air is way too fast. This makes getting to the doors you really want extremely hard. It is actually a really simple game that became way too hard by this. Art is quite simple and the theme is well-executed, but this small issue in gameplay compromises all the rest.

(+1)

Maybe it's an issue with the physics that I cannot see because of the limitations of my own hardware. I'm really sorry that your experience was ruined by that little detail. But thanks for the comment!

Makes sense, since I ran it on a quite high-end PC. But don't worry, it was an interesting play.