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Here is my brutally honest review:


<In order of importance>


- Projectiles blend with ground

- You can click per 1ms (1/1000 of a second; mechanically impossible for firearms as far as I know)

- Enemy AI is incredibly predictable

- Ground is ugly (can easily tell that it is repeating; breaks immersion)

- No enemy variation

- Health bar is very basic

- Sprites were taken off the web (This is OK for beginners in my opinion)


Your game is good for an absolute beginner, make sure to view more tutorials to expand on your knowledge. I made games using Unity, and viewing many tutorials made my games more refined.

Hi! Thank you for the feedback you have provided. I just started using unity a few days ago so I am completely new to all this. I will 100% look into the things you have said and try and make it as good as possible. Do you mind expanding further on the enemies are predictable? I kind of understand what you mean but if you don’t mind just making that a bit more clear?


Thank you again!

The enemy AI follows the character no matter what. 

when I made Unity games, I set a minimum distance so enemies would retreat from the player. That way the enemy doesn't stand beside the character and shoot a gun at point blank. It would be more realistic to fire a gun at a distance.

Also try experimenting with Unity's particle system; view some tutorials on muzzle flash or bullet tracing. It would make the game prettier and more immersive.