Very nice! A great example of a simple but polished game. I really liked how smooth the bug's movement was, right down to the wings flapping. The aesthetic was really relaxing and the music was a perfect fit!
The only slight problem I had was I felt like there wasn't a strong incentive to go from level to level. Since the portal to end the level is available from the start and is easily accessible, it doesn't seem like there'd be much stopping someone from just going straight for the upgrades by ending the level quickly. On the flip side, there's also nothing stopping someone from just staying on one level forever.
To balance this, perhaps some kind of stakes or added feature. Maybe a few obstacles in the way so getting to the portal is trickier? or maybe a time limit so the level isn't endless? Something along those lines.
Good job!
-Sasha
Viewing post in Fly Away jam comments
Thank you, I completely agree with the portal and upgrade problems. I initially wanted the portal to only appear after a certain period of time, or after you've collected a certain number of gems on the level. Unfortunately I was having problems making the portal appear on every level correctly and I just ran out of time.
I really like the idea of having a time limit on each level though, I didn't think about that.