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Artemis

48
Posts
3
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10
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A member registered Oct 15, 2019 · View creator page →

Creator of

Recent community posts

I've made the resolution bigger, it should be a bit better now. Some UI elements still overlap though. I'm working on an improved version of this game.

I see what you mean, I'll have a look into it. I didn't realise the WebGL build even worked, but it looks like it does now 😅

Cute game! The puzzles are fun, and the music/sound effects are very relaxing.

thank you! Yeah I might need to adjust the growth time a bit. I find the UI a bit difficult to manage, I want to put some more work into that.

Thank you, I'm glad you enjoyed it!

Thank you! Ah yeah I wasn't sure about the watering speed, I can tweak that.

Good game, I would get stuck sometimes after I refreshed the page to play again, and I couldn't move but could still shoot. Might be nice to have some lives or a health bar.

Well I'm not going to sleep tonight...I liked how all the long pauses and slow typing effect gradually made me more and more on edge. 

Hi, sorry, I reuploaded. I only zipped the exe when I should have zipped the whole folder with the dll. I think I was kind of flustered over the WebGL thing and forgot I needed to zip the whole folder for the desktop build :/

Ah sorry, I reuploaded it. I only zipped the exe when I should have zipped the whole folder :/

Thank you!

Thanks for the feedback!

It looks great! The ship merging is nice and the leader board is pretty cool. 

I found the movement a bit difficult to control. Also after playing it for my third attempt I realised that the shoot mechanic helps you meld the magnetic parts to your ship, but it wasn't 100% clear at first. I wasn't sure why it was there since you can't seem to do damage to anything.

Ah oh no, I might need to add more types of parent flowers at the start to make other combinations more possible. Thank you for the feedback!

Thank you for the feedback! Yes, I think some kind of indicator would make it clearer.

Yes, I fear it might be a bit too difficult. Thank you for the feedback and suggestions!

thank you for the feedback!

That was really fun! Controlling movement of the player was a bit difficult, it felt too sluggish. But combining the balls was very satisfying.

This is a cool concept, really good. I can see this as a mobile game.

The glowing stones look cool, I like that a help menu pops up each time you get to another person to show you which stones you can merge, it's really useful.

Nice! The wood merging is an interesting concept.

Cool concept, I like the music and the special effects.

This is fun! I found the controls a bit challenging but it's a good idea. I can definitely see this as a mobile game.

The online leader board is cool, and I like the music. 

I love the voice lines and the pixel art is really good.

Nice art! I enjoyed this. I got 80

This is a cool puzzle game, I really like the pixel art and the music and I think it used the limitation very well. 

I like the idea that you have to pace yourself and not knockdown your opponent straight away to entertain the audience, it's a cool subversion of expectation, and was fun to play. I noticed though when the game was over it just continued playing, and I couldn't navigate back to the menu. 

Thank you! I definitely need to save the swiping position after pressing A. Thanks for letting me know.

Thank you! That's a good point actually, in the very early stages of developing this idea I thought about also having matching symbols that corresponded to each colour display on both the collectables and character to make it more playable for people who are colourblind. 

Now that the collectables are gems, I think maybe making them different shapes for each colour, e.g. all greens are triangles, all blues are diamonds etc, and then have the target shape appear on the character would perhaps help with this. I think with more time I will implement something like this in the future.

Very cool, I love the glowing circles!

Interesting concept. I'm glad I managed to get the hang of the controls as I played, because I didn't read the tutorial on the game description at first lol. Would love to see it once the graphics and music are updated.

Thank you, sure!

I like the pixel art and the bird shooting the bullets out of its mouth is quite funny. The animation for exploding the bullets is good and overall it was fun trying to time shots right to shoot them down.  

I like the design and overall aesthetic. The switching mechanic is interesting, kind of forces you to plan ahead which is cool.

I like the design, it's very creative, and the faces that the planets make are very funny.

It's cool how you can move and it looks like it's shooting a trail behind you and I really like the switching places with the meteoroids teleport system.

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I like the dragging mechanic, it's really cool and works well. I like the design, it's simple but suits the game nicely. Sometimes I found spikes spawned in places that made it impossible to jump anywhere without dying.

Thank you, sure!

I originally planned to do either one of those things, but I ran out of time unfortunately.