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Today I focused mostly on getting Radish's portrait sprites done! I didn't realize how big dialogue sprites were at first, so I ended up redoing them a few times to get them to the point where they were good enough to be used. I had considered drawing them digitally and then pixelating them, but ultimately decided to draw them in pixel art from scratch. It was out of comfort zone, but I'm happy with the result!
![](https://img.itch.zone/aW1nLzQ5NzcwMTcucG5n/original/O7dKm6.png)
I really feel like they give Radish a lot more character! I tried to make it clear that most of her face is tucked into her cowl, but I'm not entirely certain if that reads well. If it doesn't read well, I'll fix them later if I have more time!
Additionally, I made a lot of new sprites for use in the game! I was a bit busy today so I didn't have the time to make as many as I wanted, but I think tomorrow I'll have extra time to make more. I especially enjoyed making the big painting piece and the wall stains! I think that once I've made a sheet or two more of objects that I'll have enough miscellaneous items to mostly cover the rest of the game.
Finally, with all of these new sprites, I was able to construct the first official room of the game! Radish's bedroom has now been built!
I really adored getting to piece all of these sprites together so easily to make what feels like an actual room! Building it has made me way more exciting for when I have enough sprites to build more
!
This is the rough build of dialogue and interactions in the room that I made to test the portrait system! The sprite restrictions in RPGMaker meant that for Radish to have a tall sprite I had to install a few plugins and alter her collision boxes, so a major part of building this room was fixing the collisions on events since I could finally see how they'd work with her sprite. While I really enjoy the black void effect from the small room, I'm also thinking about trying to make a parallax background (I think that's what it's called?) to have float in the background to create a more surreal vibe.
Overall, I'm very happy with today and how development is going! Tomorrow, I'm going to focus on object spriting and room building exclusively, with the goal of finishing Radish's living room, bathroom, and possibly the start of the outside of her house. Good luck to everyone else on their game projects, by the way!! It's really encouraging to see how everyone else is progressing and I love reading the devlogs!