Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I think the big difference with platformers is if you die and have to start over, the level is still a challenge and it takes several tries before it becomes annoying. With a puzzle, it stops being a challenge after the first time you do it and redoing it is always annoying. I think the idea is okay, but you need checkpoints to keep you from having to redo sections you've solved just because you missed a jump. Try to make it so death only makes you redo platforming.

Yea the I wanted to make a checkpoint system but because of scope creep and a limited time I unfortunately didn't have time to implement it in a that wouldn't cause 10 bugs so I had to cut it, Well hope you still liked the parts u played!