Others seemed to like it very much, but it didn’t click with me.
I think the main problem is the dissonnance I felt between each part of the game.
- The name Present Quest implies a game where the goal is to collect presents, but it’s not the case at all, so I think it’s not well chosen.
- The various stats implies that there will be some management in the game (which tells me that I should make sure I’m never hungry and that I should think to save regularly), but I had the feeling it was very difficult, if not impossible, to starve or run out of energy (the game always forces you to eat when you are hungry). Moreover, I didn’t find it enhanced the rest of the game (all this UI makes me more detached from the story and the emotional impact.)
- The shift in tone and mood was pretty brutal. I know, the game warned me, but since the game is not advertised as such (for me, “Present Quest, a visual novel Christmas adventure” with cute graphics is not a game that will have such a mood swing), it’s a bit jarring. Maybe it’s the point of the game, to show that anything can happen suddenly, but then I’m not sure it’s appropriate for a Christmas jam.
- The puzzles were too arbitrary, unlikely and disconnected from the plot to my taste.
I also found the puzzles too difficult, and Pel was not always really helping, because while I knew what to do, the answer I was finding did not match. (For example, for the bus puzzle, she tells me I should follow the line to make numbers, but I already understood that part; it’s just that the numbers I was finding by doing exactly what she was saying didn’t give the right answer, so I guessed semi-randomly in the end. The game states that Pel eventually gives you the answer, but that’s not true, she only tells you how to find it.) And for the puzzle requiring some 80s culture, I wasn’t even born at that time, so it was not too evident/easy to find the answer (fortunately, Wikipedia exists :p).
On the good sides, it was well written and the characters were compelling. And technically-speaking, the game was really impressive, with all that UI and animations.
So for me, while a good game, I don’t think it worked as a whole, neither as a Christmas game. Or maybe I’m just not the target audience, since it looks I’m the only one thinking that.