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(1 edit)

It gets hard really fast, from level 2 I was already unable to get through a level, the tutorial focus on going through spikes but then the following levels don't have any of that. I couldnt tell what state was good for what situation.

The idea is nice tho, but you might want to flatten the difficulty curve a bit.

(+1)

Yeah, I agree. There are more "spikes" in other levels I was just introducing the other mechanics. The third level is hard but I added a prompt saying to return to the menu if you found it to difficult trying to incentivise trying the other levels. Thanks for trying it though and I appreciate the feedback. I'm always making my games way too hard I need to try get a handle on that.