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A jam submission

State SwitchView game page

Submission for the 8 Bits to Infinity Physics Jam
Submitted by gleavegames — 1 hour, 35 minutes before the deadline
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State Switch's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#14.5454.545
Technical Implementation#14.4554.455
Overall#24.0364.036
Fun/Design#34.0914.091
Graphics/Animation#53.8183.818
Music/Sound#53.2733.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
It is a particle based physics game where you solve puzzles by "switching" your state!

Team Size

Pair (2)

Engine

Unity

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Comments

Submitted

Very creative idea! And I love the sound effects (low, medium, high pitch knock when changing state for example).

My only issue was the box to cover the screen was in the way a lot. During levels it was small but would cover up the right quarter of the screen, and in the menus it covered half the screen so I couldn't play half the levels :O. Which is sad for me because I'd love to play more levels haha

Submitted

This was really well done! I don't know if this was a problem for anyone else, but the scale of the transition objects was off so I couldn't play some of the levels. But for the ones I could play, I loved the mechanic and the level design was great (but it was hard at times). The effects were also really good, especially with the text.

Submitted(+1)

I love it!  It is far too hard, but I love it!

Submitted

Very good game, one of my favorites, but screen size is to big for me

Submitted

Very good game, one of my favorites, but screen size is to big for me

Submitted

This is probably my favorite. The switching mechanism is well done. Most of the levels are well designed. I like Switch State graphic a lot. Good Work!

Submitted

Level 15 was awesome!!! I loved how you could use the phase transitions to change your momentum. The last level really pushed that concept. I almost wish the entire game was a "change phases to race time" 

Great game and a very unique concept! 

Submitted

nice

Submitted (1 edit)

It gets hard really fast, from level 2 I was already unable to get through a level, the tutorial focus on going through spikes but then the following levels don't have any of that. I couldnt tell what state was good for what situation.

The idea is nice tho, but you might want to flatten the difficulty curve a bit.

Developer(+1)

Yeah, I agree. There are more "spikes" in other levels I was just introducing the other mechanics. The third level is hard but I added a prompt saying to return to the menu if you found it to difficult trying to incentivise trying the other levels. Thanks for trying it though and I appreciate the feedback. I'm always making my games way too hard I need to try get a handle on that.

Submitted(+1)

I find it really hard to estimate how much matter I have left, maybe an indicator for that could be good?