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Though the concept is similar with the other game of switching between cars this game does benefit from a better implementation of camera. But I found myself asking while playing, "why should I switch" because in the other game I had to ("because of bombs"). Took a little fun out of it.

Otherwise I loved the retro music and announcements at the beginning of the car race. The 3 tracks are well designed, although I found myself drifting off quite a bit on the second one.

Also would have liked an option to choose levels and a fullscreen toggle.

Good job anyways!

Thank you for all your feedback, we appreciate it. Unfortunately we weren't able to get level select in for the jam with how intensive this project already was. This was our first 3d project in Godot, or at all! So we were kind of learning the ropes as we go. I unfortunately forgot to change the player speed before exporting...which is why there was no incentive to switch. With the higher player speed, it 's easier to drift out by making sharp turns, so it's safer to get passed the cars by switching with them. I do however think that it was a fun test to see how well the game could be as a full game. So thanks for all your great feedback!

Also levels 2 and 3 are randomized so you will either get the winter or the space track depending on your play through. We wern't able to get to more levels unfortunately, so the effect wasn't as pronounced.

Oh, and there is a full screen toggle! It's under the controls on the game page!

Thanks! There is a fullscreen toggle actually, bound on F11. The level design was done entirely by Gruntled and man is he good at it! Choosing levels is a good idea as well, we plan to have more levels and do a grand-prix like selection of four levels you get to play at a time. Thank you so much for the feedback!