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Maybe because a lot of us creatives aren't super pragmatic people? To be honest, I'm not either, but I've admired a number of other women who have that quality in my life, and I thought it seemed a very appropriate option for Marion. I've sort of designed her as somebody for whom practicality and heartfelt (some might say impulsive) action are in an internal battle, and several routes let the player decide which one wins out.

You might be right.  But as someone who is a bit pragmatic - I really appreciate the variety you are offering :)