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(1 edit) (+4)

This is absolutely impressive!

I loved the art style. It's not that often to see isometric games made for a gamejam. The sprites all worked well together and really felt like belonging in this world you created.

The eagle to explore the map instead of having a minimap fits perfectly to the game. The flying controls were a bit unusual at first, but it's easy enough to get used to it.

The music and sfx are pretty good, and I actually had to look into the credits to see if you created it for this jam, and you did, and I am even more impressed!

The battle system can feel a bit too easy at some points, I think I almost never died. So for me it could be a tiny bit harder, but this is really nitpicky.

Overall, this is a very fun game to play with a nice storyline in a beautiful world!

Edit: I just started it again and realised you even have different languages for the menu, holy heck.

(+2)

That is a ton of awesome feedback, thank you so much Winston!

Willowblade and I work together quite a bit. And Isometric was something that we've never tried. I think in the end it turned out really well. Willow did an excellent job creating the systems required to accommodate an isometric tileset.  As well as every other system in the game.  He even made me a tool within Godot to streamline tile placement. The guy is a beast. xD

Isabella did 100% of all the sounds and music you hear in the game this Jam, and she really nailed it. It was our first time working with her but she is veeery talented! She actually worked on 2 games in 1 Jam! Used her time brilliantly and was incredibly professional and fun.

I'm really proud of the game we made. We could have made a more intricate sort of combat skill system, but honestly- we shouldn't have been able to fit as much as we already ended up fitting in lol.

At any rate, thanks for playing! ^^