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Appreciate the detailed review Sarah!

Our team really worked well together. I had a lot of fun creating the final story arc. And I'm really glad to hear that the writing was to your liking! ^^

Enemy health bars could have certainly been nice, especially when gauging how much you need to invest into an encounter. But in all honesty lol, even if the idea had been brought up (which it wasn't, oddly xD) Willow was already putting in some brutal hours. 2 hours of sleep the night before release. :x 

But yea! Glad you liked it!! ^^

(+2)

Hey  Sarah! I read your comment but didn't reply. However, I've been giving some though on the enemy health mechanic, and I think I've figured out something that could be nice... Something like a health bar that's grayed out at first, or invisible at first,  or a tooltip that says ???/??? at first, but after you do the first kill of that enemy type it becomes a known quantity... So the first time you're wrestling something, you're still pretty unaware and gauging out your opponent, but after that you know what to expect.